1675EL MEDITERRÁNEO TE ESPERA

1675 / PRESS KIT

A sea. A story to tell.

Official information, screenshots and assets for media and creators.

THE GAME AT A GLANCE

1675

1675 is a sailing and coastal trading game in development, set in the seventeenth-century Mediterranean. The journey begins aboard a seven-metre llaüt, with the freedom to choose your course and progress towards larger vessels. Its world is built on real geography and bathymetry. Lateen sails, wind, weather and the hull’s physical response shape every voyage, in first and third person.

Download the short presentation ↓
Genre
Sailing, trading and open world
Setting
Seventeenth-century Mediterranean
Status
In development
Release
Target: 2028

Screenshots and the trailer show the game in development. Trading and the expanding fleet are part of the experience in production.

View the roadmap →

LIFE IN THE MEDITERRANEAN

Every voyage leaves a story.

Missions without a fixed course

Assignments become part of your journey: delivering ransom money, bringing freed captives home or undertaking stealth operations. Choose which opportunities to accept, how to prepare and how much to risk in an open world.

Large battles and a threatened coast

Battles, invasions and coastal attacks bring the traveller into contact with larger conflicts. These episodes draw on documented historical events and situations characteristic of the Mediterranean of the period. Sailing also means recognising danger and deciding when to seek shelter.

A reputation that follows you

Rescuing, helping or warning a patrol changes how people trust your character. Reputation is local: a timely warning can open doors in one town, while a false alarm can close them. Traders, patrols and people offering assignments are part of these relationships.

Language brings encounters to life

Free conversation in Spanish lets you address inhabitants in your own words. Each character speaks from their personality, occupation and knowledge of the world of 1675. Location, events and shared encounters give dialogue its context.

Survive to return

Survival runs through the experience: preparing a voyage, reading the weather, finding shelter and weighing the risks of each encounter. Storms, privateering, death and captivity give decisions weight. Protecting the cargo and returning alive and free are part of the journey.

Ports that belong to 1675

Ports combine real geography with historical research: coastlines, approaches, depths, buildings and defences are reconstructed for their seventeenth-century setting. Identified modern works are removed or adapted. Arriving in port means entering a place with its own identity, inhabitants and history.

GAME PRESENTATION

The sea is alive.

YouTube · 4K · Original sound

ACTUAL GAME SCREENSHOTS

Aboard and ashore.

Six screenshots of the game in development, available at their original resolution for articles and videos.

IDENTITY

The 1675 wordmark.

Vector versions with the wordmark lettering converted to outlines.

CONTACT AND USAGE

Let’s talk about 1675.

[email protected]

These assets are provided for articles, videos and posts about 1675. Identify the game as “1675” and link to its official website. Keep screenshots faithful to the originals and identify them as work in progress.

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